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Old Mar 02, 2006, 05:57 PM // 17:57   #21
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Quote:
Originally Posted by Zehnchu
Copy/pasted from another forum. Credits go to Gorani:



So perhaps there are people who will never see these areas.
A lot of us will never see these areas, so we have less content for the same price.
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Old Mar 02, 2006, 06:00 PM // 18:00   #22
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Quote:
Originally Posted by Count to Potato
What would happen if top ladder guild form alliances?? Don't you think thats a little easy for them? And if you were EVIL would you not make alliances and try controlling everything soly?
I am not EVIL, but if I were EVIL, I wouldn't give two figs about what the latest PvE obsession is. I would be spending my time reading the metagame and perfecting my next GvG build. When I'm not relaxing in my solid gold jacuzzi bought with the GWWC prize monies.
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Old Mar 02, 2006, 06:09 PM // 18:09   #23
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I think "feedback" on how the alliances influence people who can't get in will be reflected in the development of Chapter 3 (which started in Nov). If this turns a lot of people off.. they may not back out of it but at the same time affect C3.
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Old Mar 02, 2006, 06:15 PM // 18:15   #24
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Quote:
I am not EVIL, but if I were EVIL, I wouldn't give two figs about what the latest PvE obsession is.
Quote:
Why would PvP guilds care?
Because its a form of competition. They may not care about the PvE rewards but the PvP type rewards (fame, being 'the winner') is as good as any.
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Old Mar 02, 2006, 06:19 PM // 18:19   #25
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i don't fear a handful of elite guilds as they need to sleep sometimes
i fear a handful of mega guild alliances zerg rushing everything 24/7
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Old Mar 02, 2006, 07:10 PM // 19:10   #26
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I think that if its actually like what the article says with Guilds in Alliances are controlling areas.
It will probably stay like this for a while and then they will change it in an update where it will be either free for all or like UW and FoW now.
They have to change gameplay to not make the game feels stale.
Thats why they keep changing skills and the big skill balance we are gettting soon.
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Old Mar 02, 2006, 07:17 PM // 19:17   #27
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Quote:
Originally Posted by quickmonty
A lot of us will never see these areas, so we have less content for the same price.
A lot of people already don't do PvP areas, though I don't hear complaints about that.
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Old Mar 02, 2006, 07:38 PM // 19:38   #28
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Quote:
Originally Posted by Savio
A lot of people already don't do PvP areas, though I don't hear complaints about that.
People don't do PvP because of their own choice. If people get locked out from certain areas because their territory never gets favor, that's something entirely different.
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Old Mar 02, 2006, 07:50 PM // 19:50   #29
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Quote:
Originally Posted by wolfe2dale
I have copied the following question & answer from a recent interview with Jeff Strain on a German website:

Question:
Let us simulate the worst-case scenario: The best guilds of Guild Wars form an alliance with each other that is, undoubtedly, going to be very successful. Will members of other alliances have any chance at all to enter the areas controlled by such mega-alliances? Are there going to be any more disadvantages that members of the inferior alliances must expect to face?

Answer:
You dont have to participate in that part of the game in order to fully enjoy all of the world playing content. The Factions and alliance speech is for players who wish to participate at that kind of level and I think that a lot of people really find that it is fun. People shouldn´t feel like if they don´t want to participate in that or if they are just a smaller guild who doesn´t want to join a larger guild to form a larger alliance than they are missing out any of the world content. That is not the case. It is true that the best alliance will have access to more cities but there is nothing in the elite missions that is going to finally put anybody into disadvantages. And you know, you have to have rewards and those people who work hard and win the rewards have to get benefits from them.
I certainly understand the statement I may not able to play on that level or not interesting in that and I think thats fine to but by the same token for those people who work hard and be competetive we have rewards.

So I guess there you have it... parts of the game will be off-limits to anyone not in a large alliance.

GW have done the worst thing I can possibly imagine to this game....damn.

Thank God Elder Scrolls IV: Oblivion comes out at around the same time... I think I now know where my money will be spent.
hey that's made up.. the question was-

"Will members of other alliances have any chance at all to enter the areas controlled by such mega-alliances? Are there going to be any more disadvantages that members of the inferior alliances must expect to face?"

and Jeff Seacrest said-

"stfu noob" lol

I think it's a good idea about holding areas.. I think posted on this awhile ago in suggestions- just too bad they're limiting the alliance to 5 though- a 500 member alliance would definitely have it's advantage in numbers being on all the time.. but then again we'll have to see if that's going to make much of a difference.. you look at the way guildwars is setup with 8 man teams- you'd probably just need a few decent 8 man teams and it'll be more about skill than numbers hopefully like pvp is now
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Old Mar 02, 2006, 08:01 PM // 20:01   #30
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Quote:
Originally Posted by quickmonty
A lot of us will never see these areas, so we have less content for the same price.
Quoted for truth.
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Old Mar 02, 2006, 08:18 PM // 20:18   #31
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Well - this is going to be a bad thing I think. I mean there are obviously going to be certain special things you can only get from these "elite" areas - who knows Skills, armor(similar to FOW).

This is going to force poeple that want these things to join in these large alliances. People can no longer play how they want. Me - I take Henchies on a lot of missions because I don't have to worry about rushing, or people leaving. And - what if these alliances decide they are not going to let more people in - or other guilds in. Does not sound like a good idea to me... hope I'm wrong, and things aren't going to be like that, but sure sounds like it.
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Old Mar 02, 2006, 08:26 PM // 20:26   #32
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I love GW and have been a dedicated player since its release, but I'm in a small family guild that I, for personal reasons, can't leave. So, yeah, I'll be pissed if I can't get access to areas because my guild is too small and no big ones would give the time of day to, much less forge an alliance with. By all means, reward the tops guilds...in PvP. But don't penalize the little guy in PvE.
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Old Mar 02, 2006, 09:00 PM // 21:00   #33
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Quote:
Originally Posted by Zehnchu
News about GW:Factions (from Gamestar Magazine)

1. An “Alliance” can be formed by a maximum number of 10 “Guilds”

2. “Alliances” with top level faction-points will hold areas (=> If you load a story map a banner with “This area is part of the Luxon realm. It belongs to Alliance “XY” appears)

3. If you are member of Alliance “XY” you will get help from local NPCs (ie. mages will cast buffs on you, traders will make better prices)

4. The best “Alliance” will hold the capital city and will get access to places and areas, that are forbidden to others (ie. a special balcony from where you can look down)

5. How to earn faction for Luxon/Kurzick? (ie. bring quest items to the Luxon or Kurzick NPC; or on 16vs16 PvP maps with multiple goals over a period of time.)
If this is true, its mostly a copycat of improvements made on Lineage Chronicle 3... a game NcSoft distributes. Most of changes like these made Lineage 2 a l337ist game (With town owners and nobility system), a bot farming paradise looking for the uber item and lag issues all the time

Let us hope it wont happen here.

Last edited by Kylie Minon; Mar 02, 2006 at 09:03 PM // 21:03..
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Old Mar 02, 2006, 09:16 PM // 21:16   #34
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I think this is a truly interesting step towards the meshing of pve and pvp.

if they choose to set it up so some areas are completely out of certain peoples hands(even mine) so be it. I'll still play. at least I'll have a true worthwhile goal to strive for.

This game was supposed to be built on teamwork but because they wish to reach the largest audience possible they need things like henchies so people can ignore other people if they wish. I'm not saying its wrong to do this I know i get sick of people occassionally but in essence this game is about forming teams and guilds and grps of players with common goals. this just takes the scale to a whole new level.

we don't know much but we do know some grps won't be able to access some areas. so what? if it were half the game content i could see it.

coming as i do from a position of territory squatting in eve online i can say it does and doesn't suck. mainly its the spirit of who ends up on top.

what i'm saying is ally with those who feel the same way and force a change
its even more fun than when people hand you your goodies for nothing.
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Old Mar 02, 2006, 09:52 PM // 21:52   #35
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guildwars faq

Alliance Missions
In Alliance Missions, multiple teams compete to control resource points and achieve strategic victory. Victors earn faction points for their alliance, and the outcomes will determine control of towns and outposts.

Faction Battles
Factions Battles are large-scale, strategic PvP battles that allow factions to conquer new territory.

My concern is about the same as others, if the top 10 guilds join a guild alliance or have the same alliance with Luxon or Kurzick. How will lesser opposing guilds be able to gain access to the city/town/outposts? other then to switch side if that will be possible.
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Old Mar 02, 2006, 10:41 PM // 22:41   #36
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I don't think if an alliance controls somthing does it mean that ONLY people from the alliance can go there. The only thing is that the town that is under the control of the alliance will have their Guild Emeblem or somthing all over the place...so it's effect is only Cosmetic

The people that are IN the alliances might get somthing special when in a city they control, but I don't think that everyone is cut off from the town. At least I think.

I mean imagine Lion's Arc being controled by some Guild, and no one that wasn't in the Guild can go in there.

If anything it will hopefully be like Relam Vs. Relam in Dark Age of Camelot. Where you can control a town or keep or somthing, but it won't have any real big effect in PvE, only in the PvP

This is all specluation of course...I have no real idea what Anet has planned...lets just hope Anet doesn't shoot themselves in the foot with this.
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Old Mar 02, 2006, 10:51 PM // 22:51   #37
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My interpretation would tend to agree. An alliance has control of a city / territory, but others even from the rival faction can still go there. As stated the controller's emblem will be on all the banners in the city. And I do remember reading that the merchants will give a discount to the members of the controlling alliance, which in itself suggests other non-members can still be there. Else, why would a discount exist? Also there will be 'areas' in the city that only the members of the alliance can stand in. So that perhaps there is a balcony up high where they can look down on everyone else walking around (I read that too I believe). Each city probably has one or two of these Elite Missions that then also become accessible to the controlling alliance's members. That is the point that causes the most debate, the possiblity that some people will never gain access to certain areas / elite missions.

That be my take.

Addition: I would imagine also that others must be allowed to go there simply so they can engage in the mission to try and capture that city for their alliance.
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Old Mar 02, 2006, 11:14 PM // 23:14   #38
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With the new tournament rules the top PvP guilds are going to be spending even more time in GvG fighting over ladder rank. They might sneak out and mess around in the new areas a bit but they aren't going to be spending a lot of time there. Kinda like HA. It's pretty likely that the new areas will be controlled by some all-star pickup teams, not the long-standing PvP guilds that are more concerned about the global tournament.

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Old Mar 02, 2006, 11:29 PM // 23:29   #39
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it won't be that bad to hold an area your probly going to have to be able to defend it 24 hours a day. they might limit attacks to 24 dif times a day but even then your guild/allience will eventually lose by not haveing your best of the best on.... after all when your attacking they'll have the premptive with thier best of the best.... lol,

this will also prob increase guild size too. so your guild can hold your area. even with the whole allience thing. this will mean that it will hit a larger # of pep than you'd think.


though one thing i do wonder about is if you could bring your assassin/ritualist to the first chapters
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Old Mar 02, 2006, 11:33 PM // 23:33   #40
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Quote:
Originally Posted by paulscott
though one thing i do wonder about is if you could bring your assassin/ritualist to the first chapters
That's a "yes", if you link your Factions account with your Prophecies.
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